A low-rez version of the topless character for you all today (that'll get the page views up... lol). Does her head seem kinda small to you? I might fix that for a future version - sometimes my brain gets all muddled trying to get perspective and sizing correct. Practice, practice, practice.
Also, I have been working on a number of art bits for the game, including some positioning. The next art thing I am going to add will be a full-body, full-armored Em (male) character concept. It's all loaded up into PSP, but I am going to need to get a color pallet down, then I'll be showing some updates.
Programming Ace 101 is about 1/2 done and loaded in my brain for the most part. I'm trying to keep it simple-ish but unique. I've been working on the numbers a lot. The basis of the combat will revolve, like I said before, around making skills, especially sexual skills, a must to beat the more dangerous monsters. Most of the upper level ones (level 5 and 6) are bosses, so there are only a few, and they are going to be difficult as hell. Like, 500% of your max HP, plus their own sexual skills, and some resistances (to make things interesting). Also, note that most monsters won't be this hard, but will still be "difficult". Choosing what skills to use on the enemies will be common-sense based. Don't try to deep throat the Female Pirate... it just won't work at all. In fact... most of the "female" enemies will probably be the hardest, since there are less lesbian sexual skills than there are the other kind.
-VSPAR
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