Monday, June 8, 2015

Programming Issues

Alright, people.  Did some programming.  And ran into a bit of a snag on testing.  Seems the calculations I had put down on my sheet were misled by my ability to assume things about the way RPG Maker VX Ace calculates some numbers.

So I talked with Barreytor and looked up some things and figured out what was wrong.  Seems the definitions inherent to the system work pretty well, but weren't really well explained in the documentation.

Here's what I am talking about:
So, when I was subtracting 20% Hit Rate via a state, it wasn't effecting everything the actual chances of hitting as much as I thought, because Evasion was higher than that.

I'll be looking over the bad guys lists and skills lists and adjusting things to be a little bit better.  Some enemies will still have a higher evasion rate, but not as bad as I had made it out to be.

Also worked on some more hand-drawn art - some of which will DEFINATELY be going into the game, some, maybe not.



Hope you like it.  I'll try to get some more stuff done soon.

Also, I have course, pushed back the demo stage to later this month (this will be the most busy month in my summer, most likely).
-VSPAR

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