Wednesday, July 22, 2015

Slowing it Down

So a few things of import over the last few days.

First, I am not updating as often - I'm still working, but each post will most likely only be once a week (maybe two, if I'm lucky).  I am in the process of getting all my stuff re-organized on a new computer (well, new to me, anyway).  Which means I won't be able to show you anything of importance on this post.  Should have something to show you by Friday.  This also means I may end up updating on the weekends at some point.

Secondly, work (day job) is going to be pretty heavy and time-consuming the next month or so, so I am hoping this won't effect how often I update (any further than what's already happening), but I can't guarantee it.  This is both good (yay, money) and bad (boo, stress), but hopefully I can get through it and back to a regular swing of things.  As soon as winter hits (for me, that's the end of August, basically), I will definitely be able get back to getting more done for the game.

Thirdly, I had a bit of a computer issue (note the transfer to new computer location), that killed a few bits of things I was working on.  It took out my current incarnation of CoaTF (luckily it was all written down somewhere so I can redo it, it's just going to take time).  Also destroyed were some sprite stuff for CoaTF (luckily again, backups were made).  And lastly, I had some side stuff destroyed, not really as important, but just annoying.

Anywho.  Hope we are all doing well, and hope the transition of materials and programs goes smoothly.  I am going to have to push my home internet connection to its limits with downloading, but luckily, the month is almost up, and next month's data will be at my disposal.
-VSPAR

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